Dislocated hip
From Children of StarClan
DISCLAIMER: The information provided herein is in relation to a role playing game based on a fictional book series. None of the information provided herein should be used to treat yourself or your pets. Please consult someone trained in first aid, Human Medicine, Veterinary Medicine, or another appropriate professional before attempting to treat a living creature. | ||
Dislocated hip | ||
Complaint: | Dislocated hip | |
Human Equivalent: | Dislocated Hip | |
Description: | A dislocated shoulder happens in the event when the ball of the hip join is removed from the cup of the hip, stretching the tendons that normally hold it in place. It is typically characterized by severe pain and inflammation in addition to the joint separation. The circumstances of the injury might also cause additional symptoms to present themselves. | |
Duration: | Mild: | A half-moon without movement, a half moon of light movement, (Minimum of) 2 moons of light duty. |
Moderate: | A three-quarters of a moon without movement, a three-quarters of a moon of light movement, (Minimum of) 3 moons of light duty. | |
Severe: | A moon without movement, A moon of light movement, (Minimum of) 4 moons of light duty. | |
Treatment: | Mild: | A dislocated hip is considered mild when the joint and the socket do not completely separate and the ball sits loosely in the socket.
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Moderate: | A dislocated hip is considered moderate when the joint and the socket fully separate but the ball stays aligned to the socket.
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Severe: | A dislocated hip is considered severe when the joint and the socket completely separate and do not remain in alignment.
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Residual Effects: | Mild: | Temporary lameness. Medium probability of permanent lameness. |
Moderate: | Temporary lameness. High probability of permanent lameness. | |
Severe: | Temporary lameness. Very high probability of permanent lameness. | |
Possible Complications: | Mild: | High potential for repeat injury (75% probability for re-injury, dropping 5% each week that passes, and stopping at 10%, to be rolled each time the character engages in strenuous activity like running. After 2 years without re-injury the probability goes to just 1%) Moderate potential for birthing problems (add 30% during first 2 years within re-injury, 15% thereafter) |
Moderate: | High potential for repeat injury (85% probability for re-injury, dropping 5% each week that passes, and stopping at 10%, to be rolled each time the character engages in strenuous activity like running. After 2 and 1/2 years without re-injury the probability goes to just 1%) Moderate potential for birthing problems (add 40% during first 2 and 1/2 years within re-injury, 20% thereafter) | |
Severe: | High potential for repeat injury (95% probability for re-injury, dropping 5% each week that passes, and stopping at 10%, to be rolled each time the character engages in strenuous activity like running. After 3 years without re-injury the probability goes to just 1%) High potential for birthing problems (add 50% during first 3 years within re-injury, 25% thereafter) | |
Notes: | This condition has a high probability of re-injury. This condition applies administrator controlled re-injury rules to the character. This condition causes complications when giving birth | |
Related Herbs: | Daisy, Broom, Horsetail, Little Daisy, Poppy, Willow, Coriander, Rosemary, Colts Foot | |
Related Symptoms: | Joint Separation, Nausea, Abrasions, Severe Pain, Inflammation, Pain, Joint Pain |
Categories:
- Complaints
- Complaints for Herbs:Colts Foot
- Complaints for Herbs:Daisy
- Complaints for Herbs:Willow
- Complaints for Herbs:Horsetail
- Complaints for Herbs:Poppy
- Complaints for Herbs:Broom
- Complaints for Herbs:Little Daisy
- Complaints for Herbs:Dandelion
- Complaints for Symptom:Joint Pain
- Complaints for Symptom:Pain
- Complaints for Symptom:Severe Pain
- Complaints for Symptom:Inflammation
- Complaints for Symptom:Joint Separation
- Complaints for Symptom:Abrasions
- Complaints for Herbs:Coriander
- Complaints for Herbs:Rosemary